Lancer's guide: Extra edition Special thanks to Doc for giving me some extra things to write about, those issues are pretty important for blademasters after all.
Combo guideAnyway due to my lack of technological aptitude, don't expect any pictures or videos here but I will use the maximum extent of my grammatical ability to make things exponentially clearer to you.
Lance combo's are many and varied depending on the monster you need to fight. Openings for combos of course are important to find in the first place. I'll place a legend here first for what symbols I'm going to use represent moves and save myself the trouble of having to rewrite each specific move.
Legend
Straight Stab- SS
Upward Stab- US
Unsheathe Strike- UnS
Guard Stab- GS
Charge- C
Guard on-GO
Guard off- GX
Evade back- Eb
Evade left/right- EX
So for the basics we have our general SS,SS,SS chain and our US,US,US chain which is all fine and dandy but finding openings for these chains can take some work as usually if you do not stagger the monster by the end of this chain they will hit you with a hip check, tail swing or if you are too close just knock you over with their feet. The key for this chain here is selecting the appropriate timing, distance and position.
The SS x 3 chain is useful for knocking over larger wyverns by targeting their legs, this can be risky if you don't do enough damage to do so in the first time. This chain however is most useful just skewering multiple little critters such as the 'prey species. There is a little bit of a pause at the end of this chain where you are unable to block, just a frame's length so it might not be that much of a flaw but should be kept in mind. It is faster to use Eb or EX to get yourself out of harm's way.
The USx 3 chain would most likely be your tail cutting, head cutting, wing damaging combo. Learn it, Use it, Love it. This chain has a huge damage output and can damage time and again those hard to reach places that people can't normally hit, except maybe for those LS users and GL users, unlike them however we can confidently perform a chain on that same spot. Accuracy and positioning for the Lancer is so important in this case, being half a step off could result missing the head and stabbing the air instead. That's why practising this power chain is important- Positioning, Distance and Timing! The US x 3 chain also suffers from a slight frame pause at the end, so its important to consider how long the monster will take to retaliate, blocking or evading is your best choice, I recommend evading as it will get you out of harm's way faster and drain less stamina.
The SS/US x 2, GO combo would is one of your most useful tools in your arsenals, as soon as the last hit has finished connecting bash that block button. Many a time when you are trying to commit to the 3 hit chain you will be whacked clean and clear by a counter if you do not stagger the monster. This will protect you and allow you to deliver a devastating US x 3 or SS x 3 power chain as they return to the ready stance. For those of you who have trouble with speedy or flighty monsters consider using this chain to avoid getting trampled or blown back. There will be no frame pause during the block phase so do not fear. If the monsters are too fast you might consider only using one strike and then block. Patience is key.
The SS/US x 2, Eb/EX combination is another very useful combination. When striking a the head of a wyvern and they rear their head back to bite you this will not only got you out of trouble but put you in prime position for a strong rebuttal. Extra EX moves will allow you to circle the monster and get in a clean tail hit but be mindful of the monster's movements during the time. There is a slight flaw for beginners as they tend to wiggle the thumbstick in all sorts of directions making them evade in wrong directions or worse, keeping a clear and calm mind is important in this situation.
The GO/ GS, GO, GS loop is strong tool in the defensive arsenal of the lancer. Damage output may not seem high at first but this is a war of attrition you will surely win. After multiple rounds of this loop the damage will begin to tell on the monster. I personally have shredded many a Tigrex and Rathalos skull with this loop and I recommend it highly as you will always be in position to stab those skulls. This loop is espeically powerful with your back against the wall as charging monsters such as the Blos series or the Tigrex will get themselves lodged in the wall, an opening for Us x 3 chain on whatever you part the desire. Be mindful of your stamina however, exploit every opening for a hit to not only damage them but to regain a bit of energy as well.
UnS, SS/US x 2 is a strong opener and with a reasonably powerful lance will certainly stagger or knock a wyvern over. Frame pause at the end of combo could leave you vulnerable, be mindful of this and evade or block accordingly. Using this combination on a sleeping monster will set damage values skyrocketing, but note that the UnS does not have ESP unlike the C. For this combo use your mobility while your lance is sheathed to find a gap in the Wyvern's defences and then pierce them in the heart, or whatever body part you desire. Tail cutting maybe difficult to connect with the first strike but will be rewarding if it does. If you strike down the tail towards the body multiple hits may be registered due to the length of the lance but this is very difficult.
UnS, SS/US, GO is another strong and quick combo, useful for the speedier monsters. Working on the same principle as SS/US x 2, GO master it and use it accordingly. Be mindful of your stamina when sprinting towards the monster as you may not have enough energy to block whatever blow comes towards you.
UnS, SS/US, Eb/EX works on the same principle of the earlier chain of SS/US x 2, Eb/EX but with the added benefit of higher mobility. Position yourself adequately, strike hard and fast, evade and repeat. A combo I prefer to use against the gypceros while targeting its head. This can be useful for the faster monsters who tend to outrun us.
C- is a combo all on its own and is more or less useful for taking down fleeing, limping monsters as well as doing heavy damage to those grounded and asleep as the finishing strike is the most powerful move in a Lancer's arsenal. The added benefit of ESP will allow you to pierce the toughest hide and score many a brutal hit. The finishing hit does not suffer from a frameshift pause and will be allowed to block immediately thereafter. Evasion can also be used immediately.
Here is a sample combo I used in a recent fight against a Tigrex, note he has not spotted me until I started sprinting.Sprint- target tail- UnS, US x 2- (Tigrex roars)- US x 3, Eb- shift left, GO, (Tigrex charge), (Tigrex Charge and then Tigrex Bite)-now facing head on- GS, GO loop for a few bites resulting in a head break.
Facing off against the fast and the flightyAs a lancer our speed is not what you would call our best trait, in fact it would be our worst trait outright. How can we overcome this lack of speed? Back hopping everywhere seems viable but that is stamina sometimes you would want to conserve otherwise as Mega Juice and Power Juice do not always come in stock.
So what is our main weapon then?
Our Weapon is patience.
Patience? That's rubbish- some people may say but it is our most powerful weapon. As lancer's we have the opportunity and the weapon necessary to play a calm and cool game. When the monster is raging and is all but impossible to catch up to unless you get hit, don't chase after it. Play it smart and play it safe, you won't win any speed records this way, but you also won't score a good hit either if you chase after it. These monsters that are flighty will always have a series of openings that will become clearer to you as you wait patiently and observe. For example the Gypceros may spend a part of its time running and generally being stupid, but during this time it is unwise to assault it. It will have a period of time where it will stop and start attacking with moves such as the bite and tail spin. That is your cue to assault. Let it know that you are its master.
For the windier dragons, the dragon windbreaker ability is a wonderful thing to have. But for those who do not have it, consider the shield you own. It blocks everything from roars to gusts of wind. Once again however be mindful of your stamina as you may need to block attacks later. The answer here is to be observant and be patient. These principles also don't just apply to the Lance but to all other weapons as well.
As Sun Tzu said, "
He who knows when he can fight and when he cannot, will be victorious"
Parting noteThus ends the Lancer's guide extra edition, if you have any advice, questions, comments or criticisms just tell me or PM me. I'll credit you in the next edition of a Lancer's guide for it.